Capcom’s latest patch 1.05 for Resident Evil 4 Remake fixes dead zone issues and texture problems that users previously encountered when upgrading to update 1.04.
In case you didn’t know, the previous patch sought to improve visuals, and enhance overall performance on PS5, as well as fix controller dead zone issues on Xbox Series consoles.
For the most part, update 1.04 worked as intended, however, it also introduced various graphical anomalies that included blurry visuals caused by shimmering, aliasing, and texture pop-in issues in both “performance” and “resolution” modes. Bummer.
Fast forward to today and you will find that Capcom’s 1.05 update fixes these issues and then some for PS4, PS5, PC, and Xbox Series players.
Kicking off with PlayStation owners, incorrect text displaying for certain trophy explanations in Brazilian Portuguese and Latin American Spanish languages has been fixed. Obrigada! Additionally, a glitch that caused Leon to warp through walls in certain areas when using a scope has been fixed. Speed runners, be damned.
Xbox Series X/S console owners will no longer experience ghostly stick drift thanks to another dead zone fix, which should significantly improve user experience. Also, changes to the graphical rendering process should increase framerates and fend off all those visual inconsistencies players have been experiencing. Neat.
Capcom’s official patch notes read as follows:
[PlayStation®5 / PlayStation®4 / Xbox Series X|S / Steam]
- An issue where certain key items become unobtainable, preventing the player from progressing through the main story, has been fixed. (Announced March 31, 2023)
- An issue causing players to warp through walls when using the scope in certain areas has been fixed.
[PS5 / PS4]
- Incorrect text displaying for certain trophy explanations in some languages has been fixed.
(Brazilian Portuguese and Latin American Spanish)
[XSX|S]
- An issue preventing the game from launching when downloadable content has been installed and an account with content restrictions is logged in has been fixed.
- Fixes to the stick dead zone (the range in which the controller’s sticks don’t respond to movement) made on April 7 have been further adjusted.
- Changes to the graphics rendering process made on April 7 have been readjusted.
[PS5 / PS4 / XSX|S / Steam]
- Other miscellaneous bug fixes.
All in all, even though none of the issues were game breaking per se, it’s nice to see a healthy clean-up to what is one of the best remakes and games to be released this year (thus far.)