Blizzard’s developers want Diablo 4 to take up all of your time revealing the rather extensive endgame content available to grind after defeating the main campaign.
The developer diary affectionately titled “Into the Endgame” goes into great detail of the how, where and why. In essence, it’s a combination of various activities scattered across the world with over 120 hellish Capstone Dungeons to explore, providing a perfect opportunity to grind and max out your character.
If that’s not enough, those hellish dungeons can be converted into Nightmare Dungeons by using a Nightmare Sigil. Think of this as basically a hardcore mode, with more difficult monsters, objectives, and affixes. You know, because gamers love a bit of torture in their video games.
One such example is the Hellgate affix, which randomly spawns portals throughout a dungeon that enables random enemies to spawn in and make life that much harder for your party. As a reward you get more exp, and powerful loot to boot. Those powerful items can then be turned into even more powerful legendary items by finding Aspects hidden throughout dungeons that are added to a Codex of Power.
A few key notable features include a paragon system that extends passed the initial skill tree from the main campaign, helping make your character that much more unique and special. Bounties are also collectable via the Tree of Whispers that once completed, can be used to purchase huge rewards at caches, and finally PVP geeks can compete with other players in the Field of Hatred area. Do so at your own peril.
All that, and I’ve barely even scratched the surface of all that was covered in the developer diary so be sure to check it out. No mention of cows just yet, but either way, Diablo 4 is nearly upon us. The eagerly anticipated game launches June 6 for PC, PlayStation 4 and 5, Xbox One, and Xbox Series X/S consoles.