Tag:DLSS

Nvidia reveals DLSS 5 doesn’t use 3D renders to generate changes and enhancements

Nvidia has confirmed that DLSS 5 uses a 2D frame plus motion vectors to generate its enhanced output, which limits its awareness.

Nvidia CEO Jensen Huang says DLSS 5 critics are “completely wrong,” reiterating developer control

In the wake of a largely negative response to DLSS 5, Nvidia believes critics aren't correctly understanding the technology.

Nvidia DLSS 5 has potential, but this first impression leaves me uncomfortable

Nvidia DLSS 5 promises to radically transform real-time graphics through neural rendering, and current demos require two RTX 5090 cards to run.

Nvidia set to release Dynamic Multi-Frame Generation and 6x MFG mode this spring

Nvidia confirms Dynamic Multi-Frame Generation and 6x DLSS MFG modes for this spring, exclusively compatible with GeForce RTX 50 Series.

Nvidia DLSS 4.5 works miracles when upscaling from a lowly 240p resolution

Nvidia’s new DLSS 4.5 Transformer model performs wonders with blurry 360p/240p native resolutions, showing how far the technology has come.

Resident Evil Requiem system requirements won’t scare most PCs

Near-decade old hardware should be able to run Resident Evil Requiem without fear according to Capcom's minimum and recommended specs.

Nvidia DLSS 4.5 analysed: better image quality for all GeForce RTX GPUs with few caveats

I've put DLSS 4.5 to the test using a GeForce RTX 4090 and found the new Super Resolution model to be a welcome, if subtle, upgrade.

Nvidia CEO Jensen Huang told me how AI will dominate PC gaming graphics, and why big jumps in shader power are over

Don't expect Nvidia GeForce RTX 6090 to have loads more rendering power than 5090 - Jensen Huang says neural rendering is the future.

Nvidia DLSS 4.5 arrives with better upscaling and paves the way for frame generation changes

A 2nd-gen Transformer model improves upscaling image quality in Nvidia DLSS 4.5, while dynamic frame generation and more are in the works.