The Witcher 3: Wild Hunt patch 4.03 offers slew of fixes for both console and PC

Operation clean up.

Patch 4.03 The Witcher

CDPR is rolling out update 4.03 for the Witcher 3: Wild Hunt. Intended to fix a range of performance issues, the patch introduces various gameplay fixes in addition to a few immersion-breaking bugs found in quests.

According to the patch notes, the bug busters at CDPR had a lot of work cut out for them. As such, the fixes have been separated to highlight PC-specific issues, console-specific issues, while visual improvements, quests and gameplay fixes across all platforms each get their own little footnote. Whew.

Highlights include a fix for issues pertaining to raytraced lighting and shadows that produced weird-looking light spots on ground and walls in certain weather conditions. That of which also affected shadow pop-in with raytraced vegetation for PC players.

On console, the previously broken ‘cross progression pop up’ will now properly display which account is logged in, as well as a privy of performance drops, freezing and stutter issues related to gameplay have been attended to.

Last but not least, if any Nintendo Switch players reading this feel a bit left out, not to worry! CDPR says its developers are hard at work and will bring the patch to the portable console over the coming months. Better late than never.

The full patch notes can be found down below:


  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
  • Performance improvements to ray-traced global illumination and ray-traced reflections.
  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.


  • The Cross Progression pop-up will now properly display which account is logged in.
  • Fixed an issue where dark stripes or shadows appeared on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
  • Fixed an issue where the game could briefly freeze or stutter when autosaving on next-gen consoles.
  • Addressed the issue of performance drops on next-gen consoles while using Witcher Senses in Beauclair and Novigrad.

Visual – PC and Next-Gen Exclusive

  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
  • Through Time and Space – Fixed an issue where the mist in the Poisoned Valley was pink instead of white.

Quests & Gameplay – PC and Next-Gen Exclusives

  • Added the community-made mod Next Gen Script Fixes by Sergeanur.

Quests & Gameplay – Available on all platforms

  • In the Eternal Fire’s Shadow – The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
  • Added an option to auto-apply oils in combat.
  • With the exception of potions and decoctions, it’s now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.