Nearly half a year since announcing FSR Redstone at Computex 2025, AMD has finally locked in a launch date of sorts for what looks to be one of the biggest ever updates to the Radeon software suite. Mark your calendars, as the suite of technologies will ‘premiere’ on December 10, 2025.
This news comes from AMD itself. On November 18, the company shared a teaser video for the FSR Redstone, announcing the date of the premiere. The clip also specifically highlights the Radeon RX 9000 Series, via a logo towards the end, likely emphasising that this suite of software features will remain exclusive to the brand’s latest graphics cards.
Jack Huynh, SVP & GM of Computing & Graphics at AMD, also shared the same video with a curious caption: “Where darkness ends… Redstone begins…” It’s difficult to know exactly what Hunyh is hinting at here, if anything, but my money’s on this being marketing speak for how FSR Redstone technologies will affect ray traced lighting in games.
There’s already a sampling of FSR Redstone out in the wild via Ray Regeneration in Call of Duty: Black Ops 7. In simple terms, this is AMD’s version of Nvidia’s Ray Reconstruction, a ray tracing denoiser powered by machine learning. However, Nvidia’s tech works on lots of older GPUs, with compatibility stretching back as far as GeForce RTX 2060.
This upcoming premiere, then, should provide a closer look at AMD’s Neural Radiance Caching. This will benefit ray tracing and path tracing on Radeon RX 9000 series cards, predicting how light moves through a scene. This should theoretically improve image quality and performance through more efficient rendering, but I’ll need to see the feature in action for a proper assessment. We’ve already seen it in action on Nvidia GPUs in Half-Life 2 RTX, and it will be interesting to see how AMD’s tech holds up.
FSR Redstone will also mark the debut of AMD’s new frame generation algorithm, finally achieving parity with Nvidia and Intel by using a machine learning algorithm. There’s no sign of multi frame generation, á la DLSS 4, but that’s no huge loss if this new approach can offer a similar quality jump like FSR 4 did from FSR 3 with upscaling.

Speaking of which, AMD could be preparing some changes to its FSR upscaler too. In a recent X post, ASRock made mention of ‘FidelityFX Super Resolution 4.1’. The company’s since removed the content, nor has it reposted with any corrections. This leads me to believe ASRock may have spilled some details a touch too soon. We’ll know for sure come December 10.
Excited as I am to see FSR Redstone in action, I do hope AMD hasn’t entirely forgotten customers without Radeon RX 9000 series cards. There remains a huge appetite among PC gamers to see FSR 4 on RDNA 3 GPUs, regardless of performance costs. The brand’s silence on the matter is all the more deafening while Nvidia makes its own Transformer upscaling model available to all GeForce RTX models.
Perhaps the advent of the Steam Machine, sporting an RDNA 3 GPU, can provide a greater incentive for AMD to pool resources towards backporting FSR 4. Such an announcement would certainly provide a welcome one-two punch for Radeon, further plugging the gaps between Radeon and GeForce, as well as Arc to an extent. Here’s hoping the potential for reach beyond RDNA 4, both among older architectures and other brands, comes to fruition.
You can expect coverage on everything FSR Redstone in due course, so make sure you’re following the Club386 Google News feed right now. In the meantime, check out my Radeon RX 9060 XT 16GB review to learn more about AMD’s current-generation offerings.

