While Nvidia announced its biggest ticket item ahead of Computex, it’s keen not to leave the Taipei tech event short of announcements. Alongside making GeForce RTX 5060 available to the public for $299, Team Green has confirmed that DLSS 4 support has steadily been ticking away over the past four months, becoming the fastest adopted gaming tech in the company’s history.
I was originally sceptical of how much Nvidia leaned on its DLSS 4 feature suite to sell GeForce RTX 50 Series. With compatibility tied to developer adoption, the idea of DLSS 4 being a defining feature felt somewhat premature. GeForce RTX 5090 launched with 75 games promising support, but this has turned into a fairly healthy 125 games implementing the upscaler as of May 2025. Safe to say I was wrong.
That upward trajectory continues as Nvidia names ten new games slated to receive DLSS 4 support soon, including the likes of Crimson Desert, F1 25, and Splitgate 2. Even Portal with RTX is getting in on the action complete with Neural Radiance Cache support, courtesy of Nvidia’s RTX Remix. With over 100 RTX Remix Mods released, 350 projects in development, and a mod contest dangling a pretty swanky $50,000 prize pot, we’ll soon see many, many more.
No matter which way you slice it, DLSS 4 is an impressive bit of technology. In Nvidia’s own words, it’s what helps GeForce RTX 5060 navigate its 8GB limitations, breaking triple digit frame rates at max settings in some of the most demanding triple A games, whether that’s the neon-clad streets of Cyberpunk 2077 or the beautiful fields of Ghost of Tsushima.
- Hogwarts Legacy – 234 FPS
- Ghost of Tsushima – 215 FPS
- Black Myth: Wukong – 130 FPS
- Cyberpunk 2077 – 148 FPS
- S.T.A.L.K.E.R. 2: Heart of Chornobyl – 208 FPS
- DOOM: The Dark Ages – 223 FPS
- Marvel Rivals – 330 FPS
- Avowed – 220 FPS
- Half-Life 2 RTX – 130 FPS
- Diablo 4 – 250 FPS
Of course, peek a little closer and there is some fine print. No surprise to see these are all running at 1080p, but Nvidia uses DLSS Super Resolution set to Quality, meaning the native rendering occurs at 720p. Add to that 4x Frame Generation for a trio of artificial frames into the mix and there’s likely some sacrifice here.
DLSS 4 makes good use of its Transformer model in supported games to uplift detail compared to the usual Convolutional Neural Network (CNN), but it isn’t a silver bullet. I’ve said it once and I’ll say it again: DLSS is better targetting 1440p minimum and preferably 4K so it can pull from more pixel-rich foundations. Still, it’s a better to not need it and have it situation since games continue to raise the system requirements bar.
Keep your eyes peeled for Nvidia GeForce RTX 5060 reviews over the next few weeks. They’ll inevitably start trickling out now that drivers are publicly available alongside the GPU. Follow Club386 on Google News and you’ll even get a nudge when ours goes live.