Tag:DLSS

Nvidia unveils DLSS 5 game developer controls, stressing it respects artistic intent

While DLSS 5 can be transformative, Nvidia is keen to highlight that game developers have plenty of control over the feature's effects.

Helldivers 2 will finally support AMD FSR, Intel XeSS, Nvidia DLSS, and more

In addition to modern upscalers, Helldivers 2 is also adding AMD Anti-Lag 2 and Nvidia Reflex, as well as dynamic resolution scaling.

Nvidia DLSS 4.5 frame generation is finally here, with dynamic and 6x modes

New DLSS frame generation features are now available for GeForce RTX 40 and 50 series cards via an Nvidia App beta update.

Nvidia reveals DLSS 5 doesn’t use 3D renders to generate changes and enhancements

Nvidia has confirmed that DLSS 5 uses a 2D frame plus motion vectors to generate its enhanced output, which limits its awareness.

Nvidia CEO Jensen Huang says DLSS 5 critics are “completely wrong,” reiterating developer control

In the wake of a largely negative response to DLSS 5, Nvidia believes critics aren't correctly understanding the technology.

Nvidia DLSS 5 has potential, but this first impression leaves me uncomfortable

Nvidia DLSS 5 promises to radically transform real-time graphics through neural rendering, and current demos require two RTX 5090 cards to run.

Nvidia set to release Dynamic Multi-Frame Generation and 6x MFG mode this spring

Nvidia confirms Dynamic Multi-Frame Generation and 6x DLSS MFG modes for this spring, exclusively compatible with GeForce RTX 50 Series.

Nvidia DLSS 4.5 works miracles when upscaling from a lowly 240p resolution

Nvidia’s new DLSS 4.5 Transformer model performs wonders with blurry 360p/240p native resolutions, showing how far the technology has come.

Resident Evil Requiem system requirements won’t scare most PCs

Near-decade old hardware should be able to run Resident Evil Requiem without fear according to Capcom's minimum and recommended specs.