Tag:Nvidia - Page 2

MSI MPG 272QRF X36 review: Nvidia G-Sync Pulsar tested

As a G-Sync Pulsar gaming monitor, the MPG 272QRF X36 is a game-changer for LCD panels, but this technology isn't for everyone.

Nvidia promises to get you into your games faster by eliminating shader recompilations

Auto Shader Compilation regenerates shader caches across GeForce driver updates, but you'll still need to sit through an initial compilation.

Nvidia DLSS 4.5 frame generation is finally here, with dynamic and 6x modes

New DLSS frame generation features are now available for GeForce RTX 40 and 50 series cards via an Nvidia App beta update.

Nvidia GeForce RTX 60 Series reportedly doubles ray tracing performance, with 16GB VRAM on 70-class cards

Next-gen Nvidia GeForce RTX 60 Series GPUs may offer double the RT performance and a 30% rasterisation uplift, compared to RTX 50 Series GPUs.

Nvidia reveals DLSS 5 doesn’t use 3D renders to generate changes and enhancements

Nvidia has confirmed that DLSS 5 uses a 2D frame plus motion vectors to generate its enhanced output, which limits its awareness.

eBay seller finds missing GPU and memory on a returned Nvidia GeForce RTX 5090

eBay seller claims that a working Zotac GeForce RTX 5090 worth around $4,000 was returned without its GPU and GDDR7 memory.

Here’s how game system requirements have evolved over 20 years, from 512MB to 16GB

I examine how game system requirements have changed through the years, and the striking comparison between what's needed today vs 2006.

Nvidia CEO Jensen Huang says DLSS 5 critics are “completely wrong,” reiterating developer control

In the wake of a largely negative response to DLSS 5, Nvidia believes critics aren't correctly understanding the technology.

Nvidia DLSS 5 has potential, but this first impression leaves me uncomfortable

Nvidia DLSS 5 promises to radically transform real-time graphics through neural rendering, and current demos require two RTX 5090 cards to run.