Nvidia DLSS 5 runs on AMD Radeon GPUs via mod, but crushes performance

It's now possible to get Nvidia DLSS 5 running on AMD RDNA 4 and 3 GPUs, but the unofficial mod has a long way to go before it offers reasonable frame rates.

An intrepid modder has worked out how to get Nvidia DLSS 5 running on a Radeon RX 9000 and 7000 series graphics cards, sharing the means to do so via their GitHub. The tool, dubbed ‘DLSS-NR-on-AMD’, brings the green firm’s neural rendering tech across the aisle, which while impressive certainly has room for improvement in its current form.

As detailed by modder danielblnc, DLSS-NR-on-AMD has three requirements. Most importantly, this tool is only available for RDNA 4 (Radeon RX 9000) and RDNA 3 (Radeon RX 7000) cards. Furthermore, you need a copy of the DLSS 5 DLL (nvngx_dlssnr.dll), and the game you plan to run the mod on must use the DirectX 12 API in addition to supporting either FSR 4 or 3.

Nvidia DLSS 5 running on AMD Radeon RX 9070 XT GPU.
Image: Ancient Gameplays / YouTube.

With all those conditions met, you simply place the Nvidia DLSS 5 DLL and DLSS-NR-on-AMD executable into a game folder, follow the instructions, and you have neural rendering running on Radeon. danielblnc has tested the mod on both Cyberpunk 2077 and GTA V Enhanced Edition, but there’s no reason this won’t work in other games.

Given that DLSS 5 tanks performance on a GeForce RTX 5090, you’d rightly guess that running the feature on Radeon GPUs is highly taxing. Case in point, the Radeon RX 9070 XT barely manages to deliver 30fps in Cyberpunk 2077 at 1080p. However, danielblnc is working hard to improve performance, which has already seen a 26% increase from the first version. The goal is to get frame rates in line with the GeForce RTX 5070 Ti.

While we’re short of side-by-side visual comparisons of DLSS 5 running on Radeon and GeForce GPUs, the modder claims their mod’s output quality is very similar to the official implementation. This is all the more impressive considering this is a “ground-up, full reimplementation of the neural network runtime.” However, some effects are still not working correctly at the time of writing. You can see the mod in action through the video above from YouTube channel Ancient Gameplays.

Given the performance hit that DLSS-NR-on-AMD incurs for the moment, I’d sooner stick to path tracing for a better balance of fidelity and performance. Regardless, this is an impressive and entirely unexpected feat from danielblnc, and we’re certainly keen to see what improvements they can muster in future updates.

Fahd Temsamani
Fahd Temsamani
Senior Writer at Club386, his love for computers began with an IBM running MS-DOS, and he’s been pushing the limits of technology ever since. Known for his overclocking prowess, Fahd once unlocked an extra 1.1GHz from a humble Pentium E5300 - a feat that cemented his reputation as a master tinkerer. Fluent in English, Arabic, and French, his motto when building a new rig is ‘il ne faut rien laisser au hasard.’

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