Nvidia has released GeForce Game Ready Drivers 536.23 WHQL featuring new game and monitor support alongside the usual bug fixes.
This update brings support for F1 23 and Aliens: Dark Descent in addition to a bunch of G-Sync monitors – like Asus’s PG38UQ and LG’s 27GR83Q. It also fixes bugs causing Microsoft Flight Simulator to crash and locking some Surface devices at low frequencies. Red Dead Redemption and ON1 Photo RAW should also be more stable now.
Version 536.23 also adds a handful of GeForce Experience-recommended settings for games such as Street Fighter 6, System Shock, and Diablo IV which, by the way, is currently offered with the purchase of qualifying GeForce RTX 4090, 4080, 4070 Ti, or 4070 graphics cards. While handy to get a quick starting point for optimal performance, please note that in some cases these recommended settings may be a little too high or too low for the hardware available, thus some extra manual tweaks ought to deliver better results. In the same spirit, Nvidia’s game graphics tweak guides – like this one for Tomb Raider – are also very useful, full of details and explanations.
This time around, it seems that only two bugs are left to tackle – until more rear their ugly heads – including one regarding latency in Latencymon (as software checking real-time audio processing speed) and another crashing games after applying GeForce Experience Freestyle filters.
GeForce Game Ready 536.23 can be downloaded (653.37MB) from Nvidia’s website here.
The full list of changes can be found below:
- F1 23
- Aliens: Dark Descent
- ASUS PG38UQ
- ASUS VG27AQ3A
- ASUS VG279QM1A
- ASUS VG27AQML1A
- LG 27GR83Q
- LG 32GR93U
- Panasonic MZ1500
- Panasonic MZ980
GFE Optimal Settings
- Diablo IV
- Starship Troopers: Extermination
- Street Fighter 6
- System Shock
- The Lord Of The Rings: Gollum
- The Outlast Trials
Fixed Gaming Bugs
- [Microsoft Flight Simulator] Game may randomly crash when playing in DX12 mode after updating to driver 531.41 
- [Red Dead Redemption] Game shows random stability issues 
Fixed General Bugs
- Fast sync caps the game FPS to the monitors maximum refresh rate 
- Surface Book/Surface Studio stuck at lowest clock speeds when running on battery 
- When using multiple monitors which support adaptive sync, users may see random flicker on certain displays when G-SYNC is enabled after updating to driver 535.98 
- [ON1 Photo RAW] Application crashing 
- Increase in DPC latency observed in Latencymon 
- Applying GeForce Experience Freestyle filters cause games to crash